Thombare - Video Game Design - Pune, MH, India

Mangesh Thombare

Pune, MH, India


Video Game Design


I am a student at DSK SUPINFOGAME(INDIA) studying Video Game Design and I’m very interested in Game Design.
My Primary skills in game design are as follow :
- Game Analysis
- Game Conceptualization
- Game Design Documentation
- Game loops
- Concept mapping &
Dynamic system design
- Game Mechanics

Work History

QA Intern

Gamecloud technologies pvt. Ltd.

May 2013 - July 2013

Game Design and QA intern


Alliance for Global Education, Pune, India

March 2011 - July 2012

I worked as an Interpreter for the Alliance. I worked with students from various Universities in United States.


Tower Defense Game in Wintermute Engine

This was a team Project .We were supposed to create a tower Defense game in "Wintermute" engine in 2 days.The Team Composition was :-
1. Project Manager :- Tejaswini Joglekar.
2. Game Designers : Mangesh Thombare & Vivek Kurup.
3. Game Artists: Ashiq Sherrif & Rahul Salim Narayanan.
4. Game Programmer : Pranav Paharia.
The Purpose of this project was primarily management. We had to make an entire Game in just 2 days.We had milestones to reach every half a day.
Me and Vivek Worked on the game design of the Project.
Following objectives were achieved in the Game design of the Project :
> 3 Mazes for The levels
>3. different types of towers
>3 types of enemies
> 1 Special Attack.

JAL- A game for Microsoft Imagine cup 2013

We are working on a simple platformer game called JAL for Microsoft Imagine cup 2013.
This is a Team Project. The team members and their roles are as follow :
1 Chirag Chopra -Project manager & Lead Game Designer.
2.Mangesh Thombare- Level Designer.
3.Tarun Jakhotia- Game Artist.
4.Vamshi Krishna- Game Programmer.

The objective of the Game is to Reach the Reservoir with Maximum amount(health).
The water can shift its states in to "STEAM" or "ICE" avoid or breakthrough Obstacles.
Water can gain momentum and jump using ascending ramps.
The core mechanics include-
1. Water gaining a momentum to jump longer using ramps.
2. convert into steam to cover the the gaps.
3.convert to Ice to break the wall(obstacles)
4. Loss of health when touched to Fire.
The graphics are not Final and subject to change.

Qualifications & Certifications

Masters Degree in Video Game Design & Project Management

DSK Supinfocom

Video Game Design & Project Management


Diploma in Electronics & Telecommunication

Sou Venutai Chavan Polytechnic

Video Game Design & Project Management



Sou. Venutai Chavan Polytechnic ,Pune

Dr. Shamarao Kalmadi Junior College

Jnana Prabodhini Prashala

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