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I have large experience of modelling in 3DS Max & sculpting within packages such as Mudbox. My skill set varies from creating low-poly game assets for mobile based games, to photorealistic CGI imagery. I enjoy all styles and approaches to modelling and I am constantly on the look out for new exciting techniques.
Lee and Plumpton
From December 2013
I am currently heading the CGI creation for Lee and Plumpton. I regularly liaise with the marketing department to ensure I create the imagery that they desire. This role involves a lot of work within 3DS Max, rendering via Mental Ray with compositing work done mainly using Photoshop.
From December 2013
I am currently working on a project that is aimed to set the companies products apart from competition and to leave a lasting impression. My role is to create and setup scenes which are then rendered to look as realistic as possible with fantasy elements along side the companies products.
This work involves the tools of 3DS Max, V-Ray, Photoshop and After Effects.
3D Artist (Intern)
September 2012 - October 2012
I had an amazing opportunity to get an insight in one of the best CGI studios I have come across. During my time here I learnt a lot about the role of being a CGI artist. My main role during this time was to help create and clean up models from CAD models ready to be rendered by the team. I was shown a multiple of workflows which I use today.
Billy Goat Entertainment
November 2012 - December 2012
I had a great opportunity presented to me via a friend to work on their mobile game Grabbers which was a promotional piece for the DVD release of the Grabbers film. My duty for this project was to create suitable environment art to populate the scene within in the game. If you are interested in this work, please head over to the App store and search for the Grabbers game!
Since starting my new job I have been given the opportunity and responsibility to try and create photo-realistic renders of the companies products with fantasy elements to help give them that something different in the market place. I have had little experience with V-RAY (previously used mental ray) and only ever did interior work. So here are my first attempts at creating something "crazy" without of course distracting the consumer...
Check them out over at http://dunsterhouse.co.uk/new-products
Commercial Work: Office Furniture
For this project I was required to create environments that were aimed at certain target audiences to promote the companies products. Each range denoted a different environment that would best highlight the products design, use and appearance.
This was all done within 3DS Max 2014. Rendering Via Mental Ray and post production with Adobe Photoshop CS6.
Qualifications & Certifications
Computer Games Production
University of Lincoln
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